Hi there Shield Wall, long time viewer - first time posting!
Just snagged all of ICRPG from drivethru and while I’m waiting on my soft copies of Core and Worlds I’m working through the initial idea of a Warp Shell game. I love my 5E game but something about a new (to me) RPG always makes me want to abandon what I’m doing and try the new thing … so this weekend I got to thinking.
I’m thinking of borrowing the idea of shifting stats to the Fate Accelerated Approaches to help break my players of D&D habits - having the traditional 6 stats while good isn’t going to help my players not think “Why aren’t we just playing D&D”.
NOW onto the game idea!
The initial location will be an Ice Planet (name to be determined) at the edge of the habitual zone, thus it being icy but still life sustaining, where a Warp Shell has long been stranded/dormant and has become the center of a town. Think if crew if Lost In Space hadn’t gotten their ship out and made friends with friendly natives … that is sort of the starting location I’m thinking of.
Obviously I don’t want the game to stay on this Ice Planet, so at the end of the first session the Warp Shell will “wake up” and this puts the PCs in the position in the subsequent session to get off world and explore.
Reading the Core pdf I think going into Last Flight of the Red Sword second/third session might be cool as it will let me give out Warp Shell lore while the group explores the ship and figures out they aren’t alone in the world
I come from D&D and Savage Worlds mostly though I’ve played much more … ICRPG combines the fast, furious, fun of SW with the d20 mechanics of D&D in a great way so it has me wanting to get it on the table yesterday!
Any thoughts or suggestions on my idea? How have you used ICRPG after playing other games?