Stupid question of the day…
Warning speeches and or content warnings and tools for the game?
A cool trend I see is content warnings…I do not see them as a safety hatch for the weak willed, but as a very clever avenue to playing with some very touchy and emotional topics. And approaching them in a mature way, as opposed to popcorn flick way.
Tarantino approaches violence differently in his movies, but it is fun and glorified. Taking the turn for the tragic is harder in games, I don’t want to play emotional games weekly, but I do want to play them.
I think a well crafted one also helps set the tone for the mood of the game.
What tools do you use at the table?
How do you assemble your content warning?