This is going to be Long and in three parts, An Idea on how to work it, my thoughts on War Maker overall and Lastly other alternatives
Response on how to make a fun skirmish game with War Maker.
- Your Table your rules…this is just a mental exercise/procrastination method for me.
- All Heroic forces…but with a twist.
- Each force is 5 Heroics,
- You have 15 abilities to distribute.
- Theme…every heroic in your squad must have 1 ability they share in common (this will eat 5 abilities)
- No reserves.
- Have one use abilities, in exchange for abilities on your forces.
- eliminate abilities that slow down game play or requires extra tracking.
- give opponent your fighting force list to review.
I’ll expound on 8, all the others have been explained to some degree. Examples: Rally Point, Evasive, Armor, Bolster, marksman, stealth…all seemed to just make combat endless…mileage may vary, who you are playing with may vary.
Thoughts on War Maker.
War Maker is a large Skirmish level game DIY framework.
I feel many of the aspects make certain war games fun, are completely missing, and need to be added in the DIY phase. It attempts to make the leap that the Free Kreigsspeil Revival (FKR) or ultra light gaming rules games live in. (link to a decent post on the FKR topic from a role playing perspective)
Ultimately I don’t feel it accomplishes its goals of providing a bridge from RPG to war gaming, being the ICRPG of war gaming or of being a game that is fun to play more than once, without a lot of DIY added by the army maker.
It’s not a read the rules, you build your theme army, I build mine and see who wins fun time.
It can be a build 2 or 3 armies, play it, play it again…adjust a few things, play it again, adjust and add or remove abilities, try it a fifth time rinse and repeat until you have something fun…by the time you are happy with it all, you want to do something different and your rules and adjustments gather dust for 8 months…and when you review them…you ask yourself why you bothered…Then again I am defiantly projecting here.
Alternatives
there is a ton.
One Page Rules
most obvious and strongest…but has become a commercial enterprise, and is no longer 1 Page.
Fistful of TOW
The second edition was probably the most fun I ever had in a wargame with only one other person I played with. I think I easily logged 2 or 3 hundred hours of that game with crazy DIY Rules…but now seems abandoned…That said fist Full free rules might be worth a gander
I’m having trouble finding other examples… of the free DIY games I used to play.
https://www.wargamer.com/free-wargame-rules has an interesting list of free miniature rules.