I’ve been pitching VDS to our group and an interesting question came up with regard to the three regenerations Immortals get. On page 38 it says it kicks in when your body is “in safety with allies for an hour or more”. So like if you get eaten by a dragon, or fall into lava, or vaporized by a scour beam…you’re just insta-dead? Like you need to have a body left? Likewise if you fall into an ice rift or down a shaft in an Infinitum cruiser or float off into space or some other unreclaimable spot, there’s no respawn?
This feels REALLY rough when coupled with the hard limit on respawns and the hard limit on Immortals in the setting, and the consequences of running out of Immortals in the campaign.
Other folks feeling this? It seems like for folks that single handedly are supposed to make the difference between humanity living or going extinct that they just don’t feel THAT much superior to just a regular non-Immortal dude as they’re written now. I feel like something’s gotta’ change here:
So here’s what I’m noodling. No hard cap on respawning, but if you’re destroyed beyond recovery (eaten, acid, planet explodes, vaporized, float off into space) you just die. No hard cap on total Immortals (the books even seem to have my back on this–the book assumes three Moldy Gang Immortals, three in the cannibal encounter and the Hannibal encounter is another one, plus Bor with the Wyrm, plus two whole ships mentioned that have untold thousands each that you can run into) but that everyone is panic scrambling to try to find more than the ten that anyone knows about right now.
Do these changes kill the vibe of Viking Death Squad? Is there some other solution I’m not considering? Is my problem not really a problem for some reason I’m not taking into account? Let me know.
Also I’m curious…why do Immortals in the artwork look all skeletal and zombified? There’s a few references to that in the book too. Are they like undead or something?
Anyway thanks folks!