tl;dr skip to last paragraph
I recently ran my first game session of ICRPG. After following the youtube videos and having purchased it back when the version 1 books first became available I was thrilled. Had a great time with it. As i stare down my second session there is one thing that I wanted to focus on that I feel didn’t go well in my first session: Using the timer die in social encounters.
In session 1: I began with a social encounter using a steward character who was in charge of screening those that would have audience with the king. My goal was to have the players introduce themselves and start off slow with a non-combat scene to get the rules of taking turns and passing the spotlight, introduce the timer die and the room DC, etc. One of my players played nicely with the NPC and one didn’t, cool! Variance, different character relations to RP with. I ran into problems though because I had rolled a 3 or 4 on the timer die but it seemed like my players were bored with the NPC after 2 rounds. I skipped ahead and onto the next scene, because I didn’t want anyone to be bored.
Planning for session 2: I am having my characters chase some raiders through the sewers. The raiders have stolen the princess. I plan to have them encounter a shopkeeper who saw which way the raiders went (treat). He won’t tell the players which way until they spend some money first (threat I guess). And he doesn’t want to be seen selling to my players because up until recently the raiders were his best customers (timer). My worry though is that I’ll roll a high timer and the players will be done with the encounter in a turn or two. Or I will roll a lower timer and the players will not be done with the encounter when the timer is up.
How do you use a timer die for social encounters? If the timer die is just how long before the NPC leaves or gets belligerent, how do you make sure the players can accomplish the task without just handing it to them? If the timer die is to have certain events in the discussion happen, how do you ensure that interesting things are happening up to that point, even if the timer die roll is high?