Thinking about it, Junk’d might be too focused on miniature play. I’d like something more narratively focused - rules you could run Mad Max in TotM.
If you like actual play podcasts, the Adventure Zone’s current season is all underwater, and I think it is the most creative season they have done yet. The ship rules are very interesting and I think they would actually fit pretty well with ICRPG style play.
I think you could still use Junk’d for some parts. Perhaps when traveling over long stretches of highway they have to play a round. Win and they get there unscathed, lose and they deal with the complications of being stuck along the way.
Maybe I’ll check them out!