"The Witcher" Classes are here!

witcher

#1

I’ve been tinkering with some class conversions from The Witcher series. This is just my take on them so feel free to hack them and make them your own. If you know The Witcher, then you may see my similarities to the different Witcher Schools and some of the more known Sorceresses. Let me know what you think or if you see something major I overlooked. Thanks!
Link: https://1drv.ms/b/s!AnfnHpdtXMH-hARO_Dg3Yn41sCkh?e=upbPlL


Hybrid Class Ideas
#2

I just realized I never fixed the Elder Blood class after I made some gameplay changes so there will be an updated file later tonight.


#3

This is awesome! I haven’t played much of the Witcher games but I’ve always loved the monster hunting aspect of them.


#4

I hope you enjoy it or get some ideas. If nothing else, there are some new spells to use with the MAGIC book LOL.


#5

Very nice work and very nice presentation. You have my kudos!


#6

Alright, I got the Elder Blood page corrected and uploaded so the file is now completed. Feel free to download!


#7

Is the adrenaline point idea from the witcher too? Or did it come from anywhere else in particular? I could see it working well for other abilities. Like shouts in Skyrim.


#8

There’s ways to use adrenaline in the Witcher to cast signs but mainly I just wanted something to make Witchers focus on physical attacks since that’s usually how the video games go. And since the mages have more powerful spells, I thought it seemed fair to have them use AP instead of HP to cast.


#9

It’s a really awesome idea. I might have to use that.


#10

I love this so much, including different classes for each of the different schools is a great idea!


#11

Thank you, I thought that would give multiple witchers in a group different feels, plus different schools may not get along which offers some RP opportunities!


#12

Just a few questions after a quick read through:

Would you start Witchers with all 3 of those starting items, or just have them pick one? The Core Rules would say they’d get one. They might be better balanced against Mages if they get all three.

Do you start Witchers with Formulae or Signs, or is that Loot they’d find along the way.

Cheers.


#13

Thanks for the question! I was planning on all 3 to help them start more advance since they are trained Witcher’s after all. I looked at it as all signs are available to them from the start or they may only know rank 1 of each to begin with, GMs choice. And the formulae, I’d say let them pick 1 or 2 to begin with and then find the rest throughout adventure. Or if 2 Witcher’s dedicate enough time maybe they can train each other. But again GMs choice always rules here! Lol