Hey beautiful people! Been some while since I last posted, I was kept bussy with so much stuff to read around here and real life things going about.
Anyways, there’s been some discussion on how to use TNs, stats and rolls in our tables, and I’m completely sold on a couple of mechanics. One is roll under TN for monsters/GM and roll over/meet TN for players (as discussed in another thread recently). This I found, liberated my mind on the prep part of my GM routine, allowing me to create monsters and challenges as a collection of simple TAGs and elaborate mechanics inspired by them.
But I wouldn’t stop there and included TAGs as reference codes for the types and abilities for the monsters… what? This means that a Goblin Warchief can have a Goblin tag and have access to every ability that baseline Goblins have.
I also created Boss and Elite TAGs so I have 3 distinct monster tiers for use on say, random dungeon encounters and whatnot.
- Boss: Bosses receive an additional for each PC facing it.
- Elite: There’s a random chance that any enemy spawned might be an Elite type.
Here’s a link to my take on Goblins in order to illustrate this!
I hope someone finds this method/phylosophy useful somehow. Also let me know how you prepare your monsters if you will!
EDIT: Also thanks to @Shadymutha and @Khan for their input on such subject on this thread