There was a short earlier discussion about negative stats. @Alex 's take was essentially "If negative stats are included in the heroes of the hammer, it is probably as a reflection of something terrible in that character’s past. "
That’s a totally reasonable approach, but I’d like to put forth the idea that bad stats, like bad rolls at crucial moments, can be one of the most entertaining things to happen to a player or campaign.
As a recent and somewhat extreme example: In one of our D&D sessions I’m playing a cleric with a -3 strength, -1 dex, and -2 constitution. She’s a fantastic healer (high int and wis), but she would be more likely to hurt herself than her enemy in a melee fight.
This character came about because of just terrible rolls (roll 4 keep the 3 highest method) when creating her, but it has introduced amazing complications. It also resulted in having to come up with a great backstory to explain / justify this frailty.
She can’t pick up / move anything of significance (including fallen comrades). She’s likely to fail any strength/athletics check. And now, all of a sudden, I’ve got to think very carefully about where she is in a battle, and how she approaches less dramatic things. For example: She needs to spend the $ on silk rope because of the weight difference. She carries a pulley and pitons because despite the weight, she can use them to help traverse vertical things more safely. She can carry only minimal loot.
As a less extreme example, consider Grog from the 1st Critical Role campaign. He’s got a -2 int, and it resulted in so many wonderful RP moments. His player just kept playing this sweet dopey barbarian and he really was one of the most enjoyable players to watch as a result.
I’d like to do two things:
- encourage you all to consider the wonderful RP and even tactical fun that can come from accidentally rolling sub-optimal stats.
- start pondering how we might create an alternate stat generation system for ICRPG that is still simple, but allows for the possibility of negatives.
My current plan is to bring my players into ICRPG in the next campaign. For character creation I’ll have them roll stats as per usual for D&D and then just use the modifiers for their ICRPG sheets.
This seems… like an ugly hack (because it is), but maybe we as a group can come up with a reasonable way to roll potentially negative stats that is still ICRPG levels of simple. Because the D&D calculations are… contorted at best.