Wow, thanks!
It’s all pretty much stream of consciousness- I was working from a level sketch I made to keep track of transitions between levels but that’s about it. I kept the names I gave the levels and then just followed my nose. I only have about an hour before work to do anything, so I had to work fast each day - which is why they’re kinda sloppy.
That being said, I usually noodled around with some ideas while I was at the office (sorry, clients!) before putting pen to paper in the morning. Here’s the thing though: ICRPG is inspiring in its simplicity - you can just follow your nose and it’s not the end of the world if it doesn’t work because it’s easy to adjust. Is the dungeon balanced? I have no sweet clue - but it’ll be easy to adjust on the fly. Same reason I didn’t stat out the monsters - I want GMs to decide what the monsters should be. I just tried to give them evocative names. It’ll take all of 5 minutes to assign them some abilities.
I think we all have impostor syndrome. None of us are satisfied with our own work or process —
The key is just to make something anyway.