The Dilemma of the Second Deltohedron

dice

#1


(Creative Commons credit: D100 by Rlyehable.)

Dice and their function in ICRPG

A normal dice set has 7 dice: d4, d6, d8, two d10s (one with units and one with tens), d12, d20.
ICRPG, as far as I can see, assigns nearly every dice one function.
d20s are for checks, d4 is for BASIC EFFORT, d6 is for TOOLS/WEAPON EFFORT etc.
The exceptions here are the two d10s: the d10 (units) does ENERGY/MAGIC and can be combined with the d10 (tens) to get a d100. The d10 (tens) is never rolled on its own.
If you had to find a way to assign a function to roll this d10 (tens) on its own what would it be and why?


#2

Use it for Luck Checks. 1-5 is bad, 6-10 is good.

I have been thinking of calling these “World Building Checks” as well. Hank talks about the binary choice roll in his OSE recap videos quite a bit; the players ask a binary question that Hank has not determined such as:

  • Is there treasure in this room? Roll a d6 (1-3 No 4-6 Yes)
  • Is there a secret door in this room?
  • Do I know about the history of the orcish tribes?

That binary roll is a great way to answer questions or place things in the world on the fly at the table. So, just for the sake of using all 7 dice, maybe use the Tens Die for this purpose.


#3

That sounds like such a neat and easy idea! Thanks, going to try that. :slight_smile:


#4

Loot rolls are D100, typically involving both D10s.


#5

Honestly? For me, no function on its own except LOOT. Maybe random luck rolls that any other die can do. But you make a good point - are there even any games that roll the tens D10 on its own?

Btw, I still use D8 as Magic and have different rules for guns. Also, in 2E there’s a line that says that when you pick up a D10, your players should start drooling 'cause LOOT IS COMING. I have shared that with my players and they have loved it. (There was a discussion about that here and here.)