A friend of mine asked several questions about the campaign setting of our upcoming Dungeon World game. The honest answer was and is other than it’s a fantasy setting I don’t know. By the end of session zero we will know. In his defense he’s still new to tabletop gaming. And it got me thinking of how we’ve largely been conditioned to believe the GM knows all. Rather than just embracing ignorance and being OK with it.
Personally I can say DW fundamentally changed the way I think about and play role playing games. A core concept is “draw maps and leave blanks”. When first read I thought it was literal, but in fact it is both literal and figurative. Leaving a little wiggle room can go a long way and anecdotally has been quite fulfilling.
Can’t remember where I read it, but a post went along these lines.
GM : You see a tall sailing ship on the horizon.
Player : Oh no! Is it full of undead pirates?
GM : It is now…
Another anecdote from a previous Barbarians of Lemuria campaign. The players were having a conversation with a merchant NPC. I asked what kind of merchant she was. Stunned he asked “Don’t you know?” It was the simplest attempt to source the table and it fell flat.Now it wasn’t integral to the story at hand, We hand waved it and moved on. Had he answered perhaps it would have led nowhere or perhaps it could have sparked something wondrous.
It’s understood not everyone is comfortable leaving big gaps to be filled in. Nor would I suggest it to a novice GM. It does take some ability to improv and course correct when needed. It takes practice and experience like most skills.
I suppose it falls under being over prepared and under prepared. It’s the hard lesson of spending hours preparing an encounter or plot or whatever, only to have the PCs zig rather than zag. Bullet points are a great example of looking at the big picture rather than all that minutia.
In the end I’m confident our group will put together something cool as we collaborate a setting out of nothing. I don’t know what’s ahead, and simultaneously excited to discover together. In closing I can only suggest source the table, embrace ignorance and let the creativity flow from the unknown. And if you’ve made it this far thanks for your time.