TAGS Vs. LOOT: How do you like your classes in ICRPG?



I use both… Tags for skills and abilities… Loot for, well, loot!

No issues and works great, especially for my RIFTS games.

Game On



You can always turn loot into tags for your character…
so the old scout’s Meditation Beads become “Meditator” (+1 WIS). Done :wink:


Yes!.. I have done this on numerous occasions as a Milestone or Heroic Reward for some of my games… Especially when the character does something super heroic/brave/insane.

Game On!


@COBRA_Goon I like the idea of having advancement somewhat tied to improving certain Loot and gaining a Tag. I’d want to.associate it with something- just carrying an item for a certain number of sessions seems too easy… Maybe having to complete a quest or trial for Loot->Tag.


I do both! Tags are mostly limited to character creation to define your “class” or character concept. Sort of like class features in D&D, PCs get to pick a couple Tags that show what they get to do because they’re trained as a “Monster Hunter”, “Jedi Knight”, “Knight of Meridia”, etc. As they adventure Loot is more common, but Tags can be gained at Milestones/Tiers.