Hey lumpy-heads. I’ve enjoyed The Stormlight Archives by Brandon Sanderson for a few years now. It would be neat to have a thread for collaboration on a playable setting. Here’s my stab at a Shardbearer class. What do you think? Do we need to add the gemstones? Feel free to share other ideas, like a Radiant class, or a Scholar, an Artifabrian, or a list of fabrials.
Shardbearer
You are a nigh-untouchable terror upon the battlefield, and an esteemed member of high-society. You earned your shards through social maneuvering, deals, or slaying their previous owners. When a battlefield objective needs taking, the Shardbearer leads the charge.
“A Shardbearer takes ground, but cannot hold it.”
Recommended Gear: Dagger, Masterful Coats, Pouch of 50 Coin (x3)
Starting Reward (choose one; you may choose the others as a Milestone reward)
- Shard Blade - Bonded to the user. Can be dismissed to another dimension and summoned from anywhere. When summoned, it appears in hand next turn. Elegant, unblockable except by shards, magic, rare. Damage from a Shard Blade cannot be healed except by magic.
- Shard Plate - +6 ARMOR. Can move twice as far. STR rolls EASY. 6 CHUNKS, 5 HP each: Helm, Torso, 2 Vambraces, and 2 Greaves. Each provides 1 ARMOR. Destroyed CHUNKS can be regrown from any other CHUNK in a few days.
Milestones - you may have one stance active at a time, and may switch freely once on your turn.
- Windstance - you may attack all targets (including allies) in a CLOSE 180-degree arc.
- Smokestance - you may attack a target who is NEAR.
- Stonestance - do +3 EFFORT on a hit.
- Vinestance - all rolls to hit you are HARD.
- Bloodstance - Your rolls to hit are EASY, but so are rolls to hit you.
- Grandbow - a massive, mundane longbow that can only be drawn while wearing Shard Plate. Arrows are long and three fingers thick. Damage is always ULTIMATE.