Umber Commander
+4 STR, CON, Weapon effort x2
Hard roll to hit. 2 actions one move per turn
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Pincer Grab
On a successful hit, the victim must make dex save vs grab. While grabbed with Pincers, the victim cannot use arms or hands for attacks
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Squeeeezze!!!
Once the character is grabbed use STR to escape on victims turn, Umber Commander can start to squeeze with Pincers.
Choose damage Equipment or Hurt Character
Damage equipment has character lose a random piece of equipped loot
Damage Character, auto-hit for weapon damage X2
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Summon Supplicants!
_D2 regular Umber Hulks appear below PCs who must make a dex or intelligence check to not be pulled into the holes _
uses other senses than sight, immune to blindness, deafness or charm.
Movement equals near walk or tunneling. If escaping it is Near x3 can collapse the tunnel as part of a move action.
Regular Umber Hulks
+4 STR, CON, Weapon effort +2
1 action one move per turn
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Pincer Grab
On a successful hit, the victim must make dex save vs grab. While grabbed with Pincers, the victim cannot use arms or hands for attacks
-
Squeeeezze!!!
Once the character is grabbed use STR to escape on victims turn, Umber Hulk can start to squeeze with Pincers.
Choose damage Equipment or Hurt Character
Damage equipment has character lose a random piece of equipped loot
Damage Character, auto-hit for weapon damage
uses other senses than sight, immune to blindness, deafness or charm.
Movement equals near walk or tunneling. If escaping it is Near x2 can collapse the tunnel as part of a move action.
A common tactic is to tunnel below target and collapse tunnel as target falls in! effort for a character to climb out of the collapsed tunnel.