A question that comes up every now and then is if it’s possible to design a good mechanic for stamina for trpgs. Most recently, stamina was mentioned here: How to run Dark souls-esque bosses?
So this thread is for discussing stamina, from the starting point of actually wanting to have a stamina mechanic in one’s home game.
Personally, I’ve made many attempts in many rule sets. The problem, it now seems to me, is not that it’s hard to include stamina, but rather that there already exists a lot of stamina-like systems in most games. Like: hit points, hd, encounter powers, recharge powers, mana, spellburn, cooldown (fantasy flight Warhammer), exhaustion, spell slots, psi points etc. So when introducing a dedicated stamina system, it must either integrate one of the existing or be so different that it sticks out from the crowd. Meaning you risk either balance issues, or crunch inflation, or both.
What are your thoughts?