If a new mage character chooses these two:
SPELL SCHOLAR: If you find a written SPELL, gain an extra SPELL
ASTRAL GRIMOIRE: Your SPELL book is drawn to you by a subtle kinetic force.
Gain any 3 INT SPELLS instantly. The book will slide toward you if it can
Is the intent that the player then gets to pick 6 spells from the list?
Side Q: when playing with SPELL SCHOLAR, if a spell is rolled on the LOOT table (i.e. roll a 12 on EPIC LOOT), does the player decide the 2nd spell? Or DM? Or random? (I suspect all work great, I’m more curious what experiences other folks have had and what worked vs. didn’t)