So as I have mentioned before on a few posts I run ICRPG for 3 different groups for the school I work in, all with an interconnected world where one groups actions can affect other groups. This has naturally lead to exchanging of letters, gold and items between the groups.
One group has decided they want to make the first in game light bulb and use that as a way to make gold on the side (they are being sent of fetch quests to get the items needed to make it). They have also toyed around with the idea of buying a building in Norburg and settling down in that area, which I have also said is OK.
I am looking for ways to keep them involved and give them a sense of purpose as the other groups continue down the main story. I have a few ideas but I was hoping to see if anyone has done something like this and how it has turned out.
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they continue to go on fetch quests to get supplies needed to fuel their ideas. This gives them something to do and they can still spend their gold on upgrading their shop and items to help them on their fetch quests.
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they become item hunters to find LOOT to sell at their shop (to the other groups as well as NPCs). same as above but they will have all sorts of NPCs requesting rare items that they can quest for as well as find some important items for the main story. They will need to make good connections in the town and trade ports to keep the flow of gold coming.
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they work on making a stronghold or wizard tower and become part of the city guard. raiders, thieves, bad noblemen and the like will all try to take a bit of their earnings keeping them on their toes.
does anyone have any better ideas or have run something similar? I think it would be a fun take on it, I’m just not sure on exactly how to go about it.