So I just played a solo dungeon crawl


#1

Hope you all are doing well. I just got done with a game and thought I’d share what happened.
So I decided to do something a bit different.I decided to play a solo game and run some characters through a dungeon just to roll some dice.

I used d100 dungeon to generate the next room/ area as I went through the dungeon with 3 characters. I wanted it to be difficult so I rolled icrpg stats (3d6 down the line and used the bonus only obviously), I even did this for my effort.

My characters were a wizard, archer and commander, every one of them had horrendous stats, just what I wanted. I used 5e hardcores CR conversion for encounters that I generated using goblinist.com after every room or so of travel and icrpg rules for combat.

Done about 7 or 8 rooms. Archer almost lost an arm in a trap. Wizard almost eaten by giant spider. Commander nearly squashed by a bugbear. Then all 3 were slain by 3 giant bats after only retrieving 1 of the 3 items required to complete quest. I will be making a new group of losers tomorrow and trying again. Good fun.

Side note. Maze rats magic spell random generator is awesome.


#2

Sounds fun!

Agree on Maze Rats spell rules. Those tables also make a neat Brainstorming tool for coming up with new and interesting NPC motivations, monster attacks, trap, potion, or boon effects…

I really need to smash the Maze Rats style and Ars Magica’s effect categories together someday and see what squishes out.


#3

Rather than take magic missile I decided to roll on maze rats magic and got what I interpreted as an electrical dome that hurts if somebody tries to pass through. Makes me want to play a mage more.


#4

Exactly! Magic from a JCPenney catalog has rarely excited me. But when there’s some in-the-moment creativity involved, and magic is a fickle, unpredictable thing, that’s where the Maze Rats model really shines.


#5

Random tables are the best. Just a little spark can create great things!