I have a question about Recovery. I got the masters edition and all it seems to say about it is
At any time during play, sacrifice your TURN to pause, regain your breath, bind
a few cuts, and RECOVER your gusto. To do so, roll a D20 + your CON STAT, and
meet or beat the current TARGET. If you can do so, regain your CON STAT + 1 in
HP instantly. Now get back in the fight!
It seems to me that anything that could be done in a single turn, could easily be ‘spammed’ between combats and so the players get back to full very quickly even with high room DCs.
I did find that it was addressed in this forum post Recovery
but that really doesn’t make any sense to me or the players. Why can they spend 6 seconds (a round at my table, since I came from Pathfinder) and heal con+1 hp in combat (a stressful environment), but then in 10-100 times that time in peace and so have the time to do it right, they only get to heal con+1 once?
I am currently homebrewing that if they use the recovery option that every 10 hp that they recover with it reduces their max hp by 1 (they get it back with enough downtime), but was wanting to see if there was a better way that kept the recovery being a turn, but without rather arbitrarily just saying that they can only recover once or so between combats