I’ve been collecting TTRPG materials for a long time. In my youth, it was mostly TSR productions (D&D and Star Frontiers). I picked up the Gamma World and Spelljammer boxes at Half Price Books ages ago, and only ever really glanced at them. I have a handful of old copies of Dungeon magazine, and a few first edition modules.
I was probably too young at the time to really benefit from the games, unsure of my own story-telling abilities, but it certainly set many gears in motion for my growth as an individual.
I’ve purchased and downloaded several dozen items from DriveThruRPG over the years, exploring novel new systems, getting inspired by supplements and adventures that people have published.
I feel that all of that was a necessary journey for me to really appreciate ICRPG. My physical copy arrived just today, and it’s going to be dogeared in no time (if PDFs could wear out, that copy would already be tattered!). All of the other games I’ve collected, read, and played have been fun, but none have unlocked my brain like ICRPG. The game mastering advice is like nothing else I’ve encountered. It’s empowering, encouraging, and focused on all the things I want in a TTRPG.
I’m definitely a “play and let play” kind of guy, so I have no beef with people who love a good hexcrawl, or rules minutia to determine just how such-and-such equipment synergizes with this-and-that class ability in some very specific environmental encounter. Those things just aren’t for me.
The GM’s oath was eye opening for me. The simple and flexible rules give me the tools to do what I want, rather than figure out how the book publishers wanted me to do something. The DIY community here on the forums are so much more of what I want, as compared to the “which class should my Paladin Warlock dip into to unlock even more bonuses from the published books?” that I read on Reddit.
I’ve been gently introducing components of ICRPG into my extant game, and the players have loved all of them. Timers, threats, treats, target numbers, Hank’s “social encounters” guidance, and all the other bits and pieces I’ve picked up from the folks of the Shieldwall have made my games better: more energetic, more fun for all, and more satisfying.
Thank you, everyone involved with ICRPG! It’s exactly what I needed at this stage of my gaming career.