Thinking about how a single PC scales to a Tie Fighter (ie Hearts to Chunks), I’ve been noodling on how I’d adapt Hankerin’s framework to scale a Tie Fighter to a Star Destroyer. (This would be Chunks to Blocs).
Whereas Hearts scale effort is 1/2 as effective against Chunk scale, Chunks scale would be 1/10 as effective against Blocs. By extension Hearts scale effort would be 1/20 as effective against Bloc scale. (Poetic, right?)
Or—
Bloc effort x10 = Chunk effort
Chunk effort x2 = Heart effort
An individual person would have to cause 20 points of Effort to even scratch the paint on a Star Destroyer… but a Star Destroyer rolling a d6 for weapons could easily make paste of an individual, (if it came to that) with up to 120 points of damage, after x20 conversion.
A single Tie Fighter made of Chunks wouldn’t fare much better, as the Star Destroyer could one shot an entire Chunk or possibly the whole craft… but that Tie Fighter needs to do 10 points Chunk Effort to plink away a single point of a Bloc.
Like Chunks, Blocs would also be divided into packets of either 5 or 10 points. Where 5 point Chunks are for Battle Armor and 10 point Chunks are for major “1000 pound” functional sections (or buildings within a town using GM Grizzly’s awesome add on), Blocs could be similarly broken down into 5 point Blocs for Star Destroyers and 10 point Blocs for a Death Star. Or 5 point Blocs for literal blocs of Cities and Towns and 10 point Blocs for entire Realms or Cultures. (I don’t think there’s a need to be all painstakingly exact in making the 5 or 10 point distinction, as long as you are consistent within a game session.)
More ETA Consider here, how it would look if a Star Destroyer with 3 Blocs of 5 points went all Rogue One against another Star Destroyer, or what if one decided to go toe to toe with 5 Blocs of 10 worth of Death Star?
The Bloc level of scale would also be handy for those moments when there’s an interest in playing out really big events, like at the National/Truly Epic scale. (Battle of Pellenor Fields, I’m looking at you.)
Like, say, 5 point Blocs for a Brigade or powerful Guild and 10 point for a field army or continent-spanning organized religious movement.
Or 5 point Blocs for a multinational corporation or small kingdom or a Herald of Galactus and 10 point for a consortium or Empire/Federation or Galactus His Own Self.
Anyway, got to thinking about how elegant the Chunks system is in its simplicity and functionality, and wanted to share this thought experiment with you all about how to keep it simple and functional at the REALLY GINORMOUS Scale.
All of this has me thinking about some of the neat ways people have modded and converted PbtA or Fate to play at those bigger levels. It’s not something I would want to do on the regular, but I could see doing something fun like having a pack of Alfhiem PCs who have reached super high levels of power spend a session in between campaigns playing as FACTIONS representing the legacy they left behind… maybe working on a Time Scale of Decades/ Centuries/ Millenia and then next session have them build new characters to populate the next campaign in a Far Future Alfhiem with all the changes they just played out.
Thoughts? How would you create something at the Bloc scale? What kind of abilities per Bloc?
ETA Another neat application of Blocs combined with Decades / Centuries / Millenia would be to go all World of Darkness and play as Vamps, Lycan, Hunters, Mages (and why not? Grey Aliens too!) over the span of Human History. Bouncing in and out of PC and FACTION mode as needs be
Yet another ETA and if you really want to ride this crazy train all the way to the last stop… what if each Bloc could be loosely translated conceptually into an entire Room? Kinda puts a new wrinkle on that 3 Bloc Star Destroyer and 5 Bloc Death Star I mentioned up above, dunnit? And what about those other types of Blocs I was using as examples? What if each Bloc could be loosely translated into something you’d spend a Session or Arc dealing with, like a Faction, Dungeon, or Realm?