I’ve experimented a few times with giving players time in HOURS and DAYS for both narrative and functional reasons, and I was curious how you use this in your games. What can players do?How have they responded? How does it serve your games?
In my experience, I’ve used it to let them prepare for upcoming encounters, and it basically gives them loot or temporary stat buffs. For instance, “I want to sharpen my blade” will give them +1 Wpn dmg for a day or something.
My players seem like they don’t know what to do, so I usually nudge them to tell them what the purpose is.