A warm dusk settles over Duradin, and the shattered moon Iron Heart is just becoming visible through the late spring clouds. From Dur Moro if you look north-west you can see the spear-like lighthouse of Durhadda, and the dwarven keep that protects it.
Location: On a cliff-edge dirt road, some miles yet from the coast, a wagon balances precariously. Its two right side wheels have slipped off the narrow road’s edge and the weight of the cargo threatens to pull the wagon down the cliff into the forest below. One horse lies dead, arrows sticking out from his body. The other is panicking, desperately pulling at the leather straps binding her to the falling wagon. The wagon’s driver is missing, maybe fallen off the road’s edge.
Goal: Unless you stop it, in 3 rounds the wagon will slide over the edge and fall down the steep cliff into the forest below.
Obstacle: the wagon is fully laden and very heavy.
TTT: Partly hidden in the bushes and low branches of stubby trees, up on the high side of the road, sits a ‘fang’ of three orcs (a unit to you or I). Having killed the horse they have already nocked new arrows and have begun firing down at the wagon and its defenders. Each of you needs to pass a Defence check or suffer 2 damage from these orcish archers.
TTT: The wagon’s precious cargo is a large crate of food, an iron urn of fresh water, and a barrel of Ealish Gar, known for its healing properties – all are badly needed at Durhadda Keep.
TTT: It’s well known that orcs prefer close combat but are also not above using poisoned arrows. They will escalate matters in 2 rounds.
The Target is 12