Hi all im working one a Musketeer-like idea, and i want to share the class and the gun rules. I still have to complete the abilities, this is the progress so far:
Musketeer
Starting Ability
- Trained : Reload up to two barrels with a single Action
- Trained Mastery : Reload up to three barrels with a single Action
Starting Equipment
- Leadballs : In a natural +15 GUN ATK ATTEMPT, do max EFF
Milestones Abilities
- Ever Stronger: Add 1 to any STAT
Guns rules
Unless says otherwise, all guns are Flintlock era, roll DEX to attack, do GUN EFF, needs at least 1 action to reload per barrel, and occupies 1 INV space.
Some are two handed (2H)
Missfire on 1, that means that needs to do a DEX check to fix it and reload.
Examples
- Pistol : NEAR range
- Musket : FAR range, +1 WP EFF, 2H, 2 INV spaces.
- Shotgun : Up to two adjacent targets at CLOSE range, NEAR range, 2H, 2 INV spaces
- Ammo Pouch : Needed for reload and store ammo and gunpowder