It’s me again, Margaret! This time with some questions that came up in some recent sessions of mine.
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When a character is dropped to zero hit points they must make a Death Save on their turn, per the normal rules. However, all players decide what order they go in, so when does the Death Save need to be rolled? At the start of the collective player turn or only when the downed player decides to “take a turn”?
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Speaking of Death Saves, when a character succeeds in a Death Save do they stop making saves and instead become “Bleeding Out”?
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In the Hardcore Rules you have to roll first to see if you can cast any spell of 1st Level or above, but many spells also require a Ranged Spell Attack (See: Scorching Ray). Would you count the roll to see if you can cast the spell as the same Ranged Spell Attack to save time, or have the magic user roll again, increasing their odds of succeeding in the spellcast but failing to hit?
BONUS JONAS QUESTIONS:
Well it’s more of a rules pitch. If a spellcaster fails their roll to cast a spell would you think it’s a good idea to allow for the roll to cast next turn to be at Advantage if they are attempting to cast the same spell they failed to cast in the previous turn?
Another idea, if two wizards share the same spell in their library could they aid one another to give advantage on the spell casting roll?
Keep your shields up, y’all!