I have been on a quest for a massively thematic narrative driven RPG with as close to zero materials as necessary. However, not so much that there is zero mechanics. I don’t want to be merely spit balling a fictional story like you might sitting around a campfire. I want to have distinct PCs and NPCs that will uniquely effect/be affected by the game. That is, I want to keep the idea of classes, character traits and powers.
ICRPG has become my RPG holy grail in regard to an elegant shut up and play system. However, using it as inspiration I’ve been able to take it one step further towards my goal of what I call “minimalist RPGing”.
Consider using nothing but scratch paper, a pen, and some dice. That’s it. No formatted character sheets. We’re just going to take a piece of paper, write down our character name, and then give them an agreed upon amount of tags.
Now play out the game using a room target written down for the table as in ICRPG. When characters attempt anything, they merely role the d20 against the target adding +3 for each tag from their character and/or loot that would apply to the given attempt. Alternatively, you could say if they have an appropriate tag then the attempt for them moves from HARD to NORMAL or from NORMAL to EASY. But as I’ll explain shortly, adding +3 per applicable tag and allowing it to stack is an easy way to further distinguish characters who excel in a given area.
I recently “play tested” it with a Marvel Comics theme and the game went awesome. Here’s Daredevil’s “character sheet”:
Daredevil. Armor 10.Tags: Agile. Combat Reflexes. Super Senses. Stealth.
That’s it! No numbers needed.
With those tags, it’s pretty self-explanatory to the GM and Players that (using ICRPG terms) Daredevil will have easy roles pertaining to attempts having to do with climbing, dodging, range attacks, sensing traps, sneaking and (assuming those involved are familiar with Daredevil) sensing if NPC/Enemies telling the truth. Combat Reflexes we agree means he’s HARD (i.e. +3 to armor) to hit in melee.
Now I want to address the range of a given Superpowers we might see between characters and how we might distinguish them. Here’s how I might make Hulk as a character using these ideas.
Hulk. Armor 15. Tags: Durable. Strong 3. Dumb. Scientist (as Banner).
From here we can easily decide that for Hulk CON attempts are EASY. INT checks are HARD. But if we’re playing that he can revert to Bruce Banner, then as Banner INT attempts are EASY. Finally, because Hulk is “mega” strong compared to other possible characters who are merely “super” strong, we give him STRONG x3 which is a +9 to strength check (you could turn the dial up or down as you see fit). Naturally as GM I could consider other attempt settings based on my character knowledge (i.e. sneaking is HARD for Hulk).
We now have a means to create an entire character using just a handful of tags. Beyond this we just remember BASIC, WEAPON, MAGIC, and ULTIMATE effort as their respective die. But if I want to differentiate a character as dealing more damage than others due to powers, skills or equipment I can add tags like Weapon 1 (d6+1) or Basic 3 (d4+3).
Note that ICRPG stems from the use of index cards for the story/room design, but there is still a recommended full size character sheet. However, with these ideas you can literally make everything an index card including the character sheet (or a corner of scratch paper even).
Clearly this is not for the gamer who wants crunch or is all about specific character stats. But I think for many of us we dig ICRPG in part because we want a fast-moving story driven game. We realize that when throwing d20s around on the table, the difference between a +1 and a +3 isn’t earth shattering.
I’m going to keep play testing this concept, but for me, so far so good.
A big shout out to @DarkwormColt here on the forum who has been on this same path of further simplifying ICRPG as well as @SpicyVikingTofu who’s ideas have helped form some of mine.
Still reading? Thanks, and please share your questions or feedback on this idea of Minimalist ICRPG game play.