ICRPG Martial Maneuvers
*Edited for the sake of increased maneuver simplicity and brevity. Also added a new one. Let me know if any of the maneuvers have become less clear.
While these maneuvers might, of course, be given to any PC, they are chiefly intended as alternative Milestone Reward options for martially-inclined character types that do not typically gain spells as Milestone Rewards. Like Wisdom spells, martial maneuvers are not intended to occupy gear slots. Let me know if any are more powerful than comparable spells. Perhaps I can pretty it up and make a pdf if anyone wants.
Pin Cushion. When you hit a target with an attack, you can sacrifice the weapon or ammo used to pin the target to the ground or wall CLOSE to it.
Debilitating Blow. When you hit a CLOSE target with an attack, you can do 1 fewer damage to temporarily deafen them or render them unable to speak.
Brutal Brawler. Your unarmed and improvised attacks do WEAPON damage instead of BASIC damage. It takes you only one action to pick up AND attack with anything you can lift.
Inspiring Action. Whenever you roll a Natural “20” on ANY roll, all of your allies’ rolls are EASY until your next turn.
Scan for Weakness. Spend your turn watching a target to make an INT roll to learn all of their weaknesses and vulnerabilities, making all of your attack rolls against them EASY.
Double Down. If grappling a character whom you can lift, you can make an EASY STR attack to throw that character at a NEAR target to do WEAPON damage to both characters.
Charge Attack. Move up to FAR directly towards your target before making a HARD attack against it that same turn.
Savage Assault. Make a free EASY CHA roll to frighten everyone NEAR you whenever you kill a target or roll a Natural “20” to attack.
Staggering Onslaught. Make any attack HARD to deal damage and push a target a NEAR distance away from you in any direction.
Smack Down. Make any attack HARD to deal damage and knock a target prone. While prone, everyone’s attacks against the target are EASY.
Smash and Grab. Make any attack against a CLOSE target HARD to deal damage and grapple the target. Your attack rolls against grappled targets are always EASY.
Disarming Strike. Make any attack HARD. If you hit, you deal damage and can make a new roll to disarm the target.
Martial Artisan. Choose a craft or mode of artistic expression. When you would make a CHA roll to
impress, you can present your art to instead roll the attribute used to create it.
Callin’ You Out. Once per scene, make a free CHA roll to call one character out. If you succeed, any rolls they make on their turns this scene to do anything other than attack you are HARD.