Ok… So I tried this solo in roll20 (using my own ICRPG hacks/homebrews) and it was reaaally fun! My little mage left a trail of smoking flimes all around the dungeon lol.
A couple of house-rules/mods I used with it:
-Near is 3 squares, Far is double.
-On player turn, make a MAZE roll BEFORE your turn, then take your turn.
-Resolve a MAZE roll by placing a tile in a place that connects with another tile directly (all 3 possible tiles fit withing a 3x3 square, dead ends are placed connecting to an existing tile). If a MAZE roll is a monster/trap/loot/portal then roll 1d4, 1, 2 and 3 require you to place a tile (each corresponding to a MAZE tile) and then place the monster/trap/loot/portal/etc. in the center of that tile. A 4 means that whatever you rolled is placed on you!
-Rolling “monster or loose loot” is a choice, sometimes you don’t want another monster so you give up a potion or dagger instead {sadface}.
-I use levels and EXP, so I get 1 exp for each monster kill, fumble or crit. Also ending the dungeon level is also +1 EXP.
-Since I use exp levels, room’s TN is 10+Higher level in the party.
-Whenever I roll a monster I roll 1dN monsters, where N is the number of characters at play.
-Rolling LOOT places a CHEST that contains 1dN (N=Number of Players) LOOT wich is Ancient if passing a roll of d20+lvl vs room TN, or shabby on a fail. Scoring a CRIT! gives EPIC LOOT instead!
I used this table for random monsters:
d6 Monster
1 Goblins… Orcs… Both?
2 Skeletons
3 Badnits/Tomb Robers
4 Bugs
5 Cultists/Fanatics/Crazy People
6 Slimes, Flimes and other nasty Oozes
And these 3 tiles:
-3x1 corridor,
-3x3 “4 way”
-2x3 “T”
I freaking hate/love flimes btw xD
Here be some screenshots:
Cheers!