Greetings all. Making monsters, this is something that’s been spoke about a lot. But I don’t think like what I’m thinking about, if it has I’d appreciate a link.
So when it comes to inventing things for our players to kill we all have slightly different ways we stat our monsters. How somebody may stat a vampire could vary greatly from how another does it. Whatever, that’s cool. But at my own table I’d like some consistency.
Has anybody ever made a small set of guidelines to creating monsters. I’m thinking that in dungeon world there is a monster maker that I think is great. If a monster Operates in small groups, it has 6hp, if it has scales then it has 2 armour, if it’s particularly large it has +4 hp, it’s vicious?? +2 to damage.
I’d love to create something like this just as a reference. Has anybody done anything similar? Do you guys have a general rule, like when the worms bigger than a house I give it 4 hearts.
Or, I want this to rip them to pieces, all rolls +5. Things like that. I find the topic of making baddies interesting and would like to know how you guys make up your foes.
Maybe as an example a bunch of lizardmen, one lizardman “sergeant” and a big oaf lizardman that smashes big things.