I am kicking around an idea in my head to create a magic system that better simulates what we see in fiction. From Gandalf to Dr. Strange, mages/wizards/Jedi seem to have a huge variety of things they can cast and almost no RPGs emulate that. I was thinking of a system that uses Tags and HP cost to allow for a lot more PC freedom and diversity of spells. For example, a wizard chooses the tags “Fire”, “Light”, “Force”. He/she can cast spells that are in those areas. Depending on their damage/effect/range they will pay an HP cost based on a d4, d6, d8, etc. Simple spells have no cost.
Some examples, “I want to cast a fire bolt to do d6 damage on the Orc at Near range” No cost
“I want to cast a Scorching Blast for 2d8 damage on the Orc at Near range” roll d6 and subtract from your HP. “I want to blind the Dragon with a Flash, if the Dragon fails it’s save I want it blinded for 1d4 rounds” Okay roll d8 and subtract from your HP.
I want to give more room for creativity and lessen the need for spell lists and tracking. I also want there to be some risk in trying powerful spells to better match the fiction and drama we see in fiction. The battle weary Cleric giving all he has to disintegrate the Demon that is about to fell his friends, falling unconscious, dying, after casting a massive blast of radiant damage to save his friends.