Hej guys, ghouls, girls and everything beyond,
If the search function is to be trusted there is a complete lack of Advanced Fighting Fantasy-hacks here.
That’s understandable though because AFF is mostly a British phenomenon and it’s rather weird and probably nobody plays it.
Nevertheless, I have a weird fascination with it and it got me thinking if little bits and bobs could be taken out of AFF and put back into ICRPG. This is some spontaneous bricolage here, so I haven’t playtested any of it.
Quick and dirty dice mechanic summary for AFF
AFF is a 2d6-system.
You have a SKILL and SPECIAL SKILLS. Every roll you do scales with your SKILL + whatever SPECIAL SKILL is appropriate.
Normal checks are roll under, so you add your SKILL + SPECIAL SKILL and roll under that number with 2d6.
In combat though, checks are opposed roll over checks, so you add your SKILL + SPECIAL SKILL add that to your 2d6 roll and compare it with whatever your enemy rolled.
Whoever has the higher number wins and can deal damage.
Your armour does not function as some kind of AC but soaks up a fixed number of damage.
ICRPG powered by AFF (?)
Now what could it look like if we took some of the AFF-stuff and put it into ICRPG?
First: DEFENSE would need to be 0 by default. CON + LOOT being the only bonus you get.
Suddenly your DEFENSE is only 4 or 6 instead of 14 or 16. That’s alright, though. Bear with me.
In combat you and your opponent roll an opposed check against the TARGET.
Whoever wins does damage. If both of you win, the higher die result wins.
If you take damage, your DEFENSE soaks it up equal to its score.
PROS
- combat is even faster
- CON is a even more so an indicator of your PCs sturdiness
- combat is much more immediate
CONS
- maybe too deadly?
- damn all multiattacks are suddenly useless or need to be reworked to fit
- why?
So, that was just buzzing through me brain. Maybe it’s usable, maybe there’s no need for it, but I wanted to share it with the shield wall nonetheless. Take good care and tell me what you think.