Magical Patrons Season 2 (Entry #10 Ramuh)

inspiration

#2

I dig what you did there. They are campaign generators all by themselves. If I had one wish it was version as PDF or Word or Google Doc so one could easily copy paste and edit the entries. So much cool stuff.


#3


First Encounter: A player somehow finds a tooth from a monster or someone of importance and if an npc sees the tooth they tell you that you should put it under your pillow at night and get some coin from the tooth fairy. When they do they have a dream of a voodoo witch doctor who is impressed with your tooth offering. He won’t tell you his true name but that you can call him “the tooth fairy” as he cackles with laughter. He has the power to draw all the memories from teeth and learn the owner’s deepest darkest secrets and people willingly give them to him for some coin. What a scam! HAHAHA. He offers you a deal to find teeth of people of importance and in exchange he will reward you. If you agree you are given your first reward.

Problem: Powerful entities want his secrets that he greedily keeps to himself.

Need: Teeth of important people so he can learn their secrets.

Reward: Gold / Spells / Information

Communication: Place a tooth of an important person under your pillow and the tooth fairy will appear in your dreams to negotiate your reward.

Enemy: Multiple powerful mage/monster/kings are desperate for answers to <insert problem> and the tooth fairy refuses to share. They notice you collecting teeth and begin to hunt you and get the information they want from YOU instead. Desperate people do desperate things.

Allies: Snakes, Rats, and Ravens are agents to the tooth fairy and could provide aid.


#4


#5

Thanks for the great entry @Kindred

Could see the progress of writing being done in hearts of effort maybe after being inspired by the party’s adventures.

Very creative, thanks for sharing.

Hope to see more people’s entries!


#6

22%20PM
Click here for Season 1 PDF file compiled by @Kindred

@Kindred is an awesome guy who compiled all of season one’s entries into an easy to download pdf file for the community.

Thank you Kindred.


#7


First Encounter:
A player comes in contact with an evil monolith that is being worshiped by a cult. After awhile they begin to hear voices inside their head chanting the same thing over and over. Once they visit town and go to sleep they wake up on an operation table with their hands and feet bound. Terrible, annoying, opera music is playing from a record player in the room adding to the confusion of the situation. A large half-insect half-man hybrid looms over the player with tools and potions in each of its strange hands. A large pimple looking thing located on its chest is surgically sliced open and a large maggot is extracted with a tool and placed into a potion for stirring. The now chemically infused maggot is then placed into the player’s ear and their whole world becomes pain till the player passes out. Upon awakening the strange insect hybrid pops a cork of champagne and in a regal and sophisticated voice cheers “Ureka!” The creature introduces themselves as Dr. Holden and he too became inflicted with the voices of the elder god the cults worship. He has resisted the call of the dark lord for months and had dedicated his resources to finding a way to silence the voices completely. He states he performed a surgery on the player to rapidly slow the rate of the corruption and needs your help to see his research to completion. Both of your lives depend on it.

If the player agrees Holden teaches the player how to conjure an insect familiar that always spawns in disgusting ways from the player’s body, usually crawling out of the player’s mouth. Treat it as a level 1 spell. (see Rewards)

Problem:
He has been corrupted by an Elder God who is driving him mad and wants to make the voices go away. He will not let them win, he will study other victims to the voices and open their brains up and see how to remove their influence. Subjects have to be alive while he probes their brains, and death seems to be the only release from the voices so far. Listening to terrible music does seem to help drown out the voices though.

Needs:
Writing from the monoliths found around the land that the cultists gather and worship at. There must be clues in their mad writings to sever the connection to the elder god. Each time the player comes in contact with another monolith they become more insect like.

Rewards:
Dr. Holden will teach the player how to tap into the elder god’s power and harness it.

  • (example) Dimension, Elder, Glyph, Mind, and Transmutation Spells

Communication:
Holden can be communicated via the player’s insect familiar.

Enemies:
Cultists and other victims to the Elder God, they fear Dr. Holden because he hunts them for his experiments. They plot against the player who works with Holden.

Allies:
Insects who strangely seem drawn to the player can be useful at times. Think a line of ants pointing the way to a current goal. Is this the call of the elder god?


#8

This is fantastic, thanks to both of you!


#9

Thanks @Chaosmeister I’m glad you your enjoying the entries.

Hopefully some more community members share their creations too!


#10

First Encounter
Encounter a blue, diamond skinned, enemy that when defeated turns into a single blue crystal shard. If anyone touches the shard it is absorbed into their body and they become blue and have diamond skin. Once absorbed, the character gains all the spells of a single school of magic which become etched into their blue diamond skin. In addition, the character at all times can sense X auras from different directions which point to other crystal shards.

Problem
The other people who have absorbed crystal shards can sense the player too and actively seek them to kill and steal their crystal shard. They learn this after being hunted one or two times by other shard bearers.

Needs
Don’t die from being hunted and to possibly absorb the other crystal shards which each contain the spells of a single school of magic each.

Rewards
Potentially gain every spell from every school of magic and become the avatar of magic.

Communication
They can sense all the other shards no matter where they are as long as you are on the same plane of existence. The auras become stronger the closer they get.

Enemy
An order of Paladins called <insert name> are charged with preventing the shards joining together and actively hunt and kill shard holders. These paladins were the original wielders of the crystal shards and used their power to bring justice to the realm and won’t allow others to abuse the power.

Allies
The Paladins (see enemy) can also be allies if the characters help them retrieve, and keep separate, the shards potentially become paladins of the order themselves.


#11


#12

First Encounter
The party finds a monstrosity that appears to have once been a common animal. After slaying the beast a massive man introduces himself as THE SKINNER a folk hero of the people. He has trophies of amazing creatures dangling from his belt and backpack and explains he is hunting the alphas of these new monstrosities. He examines your kill and offers to make a weapon/armor/potion with the creatures properties for someone in the group as a trophy. If they agree he gives them his lucky mug and tells them he will gladly reward them for each alpha they slay if they buy him drink of GAR.

Problem
Something has mutated the wildlife in the region into monstrosities called Alphas.

Needs
The Alphas hunted and killed.

Rewards
Each Alpha trophy brought to the Hunter will result in a armor/weapon/potion with the characteristics of the Alpha.

Communication
Light a campfire and pour Gar into his lucky mug at midnight. The Skinner will appear drinking the Gar.

Enemy
Whatever caused the alphas to mutate.

Allies
The people of the land look up to the Skinner as a folk hero and will offer aid to his friends.


#13

First Encounter
In a dungeon/Lord’s Vault/church basement a bard battles an assassin. They are both fighting over a stone tablet and the assassin has stabbed the bard with dagger coated in a rare poison. Either the assassin is thwarted or escaped with the stone tablet the dying bard begs the party for help in his mission. The stone tablet is one of many that contain verses to the hymn of the gods also known as the ”Ballad of the Immortals.” These verses when sung evoke ancient magic and if pieced together in the right order can awaken the slumbering gods which will bring <insert event> to the land. He is a member of <insert guild name> who are charged with safely collecting the tablets so they can’t be abused.

Problem
<Insert name> is trying to collect all the verses to awaken the slumbering gods. Awakening them will cause <Insert Event.>

Needs
Collect all the verses before <insert name> does. The verses are located around the land on stone tablets in dungeons/lord’s vaults/wizard towers.

Rewards
Each new stone tablet has a song verse that has magic effects when sung correctly.

(Examples: Control weather, Time manipulation, Teleportation, Open Magic Gates, Create Magical Wards, Healing, etc.)

Communication
<Insert guild name> (See First Encounter) can be contacted at their headquarters located at the hub city in the land.

Enemy
<insert name> who is trying to collect all the verses and awaken the slumbering gods.

Allies
Members of the guild <insert guild name> will offer aid to the party in efforts to collect the stone tablets.


#14

10%20PM

First Encounter
Encountered in any wine cellar. The PC’s hear drunken singing which is originating from a skeleton laying on top of a shelf. The skeleton greedly chugs wine from a bottle and all its contents fall through his skeletal rib cage and down to the floor. Once empty he tosses the wine bottle and laughs as it shatters to pieces. He then grabs another bottle and introduces himself as Guzzlegut and then studies each member of the party carefully. He picks one of them and says “your my new wingman. And wingmen buy their friends more wine.” He asks for X coin to buy another crate of wine and in return he will teach them a magic trick they can use to impress everyone at the bar.

Problem
Is a raging alcoholic.

Needs
Needs X COIN to buy more crates of wine. The amount increases after each payment.

Rewards
After giving Guzzlegut his requested amount of COIN each time he will reward the character with a new spell which can only be casted after taking a swig of alcohol.

Example: Flametongue: Take a swig of alcohol and spit fire in a cone from your mouth dealing MAGIC effort to all up to NEAR range.

Communication
Guzzlegut can be found inside any wine cellar and always on top of a tall shelf.

Enemy
His wife. She’s always yelling at him for drinking so much. She’s also not real but Guzzlegut is always yelling at another member of the PC’s party as if they are his nagging wife. “WILL YOU JUST GET OFF MY BACK YOU OLD BAT”

Allies
Tavern keepers. Guzzlegut is their best customer and will gladly aid any PC who is looking for ways to generate coin for Guzzlegut’s next bender.


#15

This seems fun. So from what I gather, I could post characters with questlines here following the same structure as you? Any rules to keep in mind? I don’t wanna mess up, but it could be fun to join in on this. xD


#16

Thats the spirit!

Yes the idea is to have a story behind how characters obtain their magic spells/items.

You can simply follow the template in the other examples if you like for you own entry.

Look forward to seeing your ideas.


#17

11%20PM

First Encounter
Found in a tower, mountain top, or massive tree is a withered old man with a massive beard. He is weak and can barely speak. He introduces himself as Ramuh the Thunder God, a forgotten champion of good who defeated a mighty enemy X years ago. He asks one of the PCs for aid in restoring his power and if they accept he will bestow them with a Lighting Spell along with a dusty green stone he calls Magicite. If the PC holds the Magicite when casting spells at enemies the stone slowly becomes charged over time.

Problem
Ramuh drained his power defeating a foe X years ago. He needs to recharge.

Needs
The PC to charge the Magicite by casting X spells while holding the magicite and returning to Ramuh. Ramuh then absorbs the stored mana draining it empty once again. This causes a powerful lightning storm to hit the land for 24 hours each time.

Rewards
Each time the PC brings Ramuh the Magicite fully charged he regains some of his former power and rewards the PC new lightning themed spells.

Communication
When the Magicite is fully charged Ramuh can be summoned to the PC if they evoke his name. He often appears above the players on top of something such as a tree, large rock, or hill top.

Enemy
The foe he defeated X years ago is also recovering its power in a similar fashion. The foe’s champion carries magicite of a different element and periodically attacks the PC.

Allies
Fireflies, Lightning Elementals, and even Dwarves could be potential allies to the PC who aids Ramuh. Dwarves grow their beards in homage to the thunder god.


#18

Here’s one last entry for this season! I’ll be uploading the Season 2 PDF in a little while!


#19

@Kindred

Awesome post. Love Fenrir.

The fact he can grant lycanthropy is just badass. Thanks for posting sir.


#20

As a perfectionist I wanted to add an illustration to the one I wrote, but didn’t get the time to do it. Had a lot of fun with it though so it’d be a shame not to share it! So here goes, text only:


Fairy of Old
[imagine an old, pink-haired lady basically in a fairy costume and shriveled wings, a scrawny unicorn next to her. There is magic in the air. ]

First encounter
Stumbling over a large hut that seems like a combination of a huge mushroom and an overgrown acorn, they meet an old, pink-haired lady wearing a tutu. She seems kooky at first, but the party might notice some shriveled fairy wings on her back. She will pick up on this (can she read minds? Or does she just want to tell her story?) and says:

“Ahhh, you land-folk may not have met an olden fairy before, eh? Well back in my day, I dare say I was quiiite the catch, flitting around on my large, beautiful wings…” she let’s out a chuckle as she reminisces.

Problem
Most of her magic source has shriveled up, and she has to spend most of her time around her hut.

Needs
Her beloved pet unicorn (Thistle) has gone missing, and she fears it’s gotten lost in the cursed forest.

Rewards
Secret fairy medicine recipes, summon pixie magic, wand of butterflies.

Communication
Following the players with a butterfly, the old fairy can guide the players. Connection can be a bit spotty, so communication can be cut off. Is always at her home, either inside or gardening outside.

Enemies
The cursed forest despises good magic, and will try to prevent Thistle the Unicorn to escape. Also reacts agressively towards holy magic and healing.

Allies
Pixies living outside of the forest and around the old fairy’s house, and will gladly assist the players with natural resources such as nuts and herbs, magical enchantments and fairy dust (can distract the forest? Damages/purifies it? Your call!)


#21

Nice addition @Cherique! I hope its alright but I went ahead and found a pic to use with your fairy and added it. That wraps up Season 2. The complete PDF is available for download here: https://1drv.ms/u/s!AnfnHpdtXMH-hBU9kD7kzlSzC_Ly?e=xDmJXm