Losing control of wild magic

question
magic

#1

When failing a magic/faith skill check and losing control while casting wild magic, will the original spell effect still take place on a roll of 1-2 on the 1d4 Lose control roll?

Losing Control: If a wild spell cast roll is failed, roll 1D4 here:
1: Caster suffers flesh attrition and is stunned 1 full round
2: Caster suffers flesh attrition and cannot use magic for 1D4 rounds
3: Desired effect is achieved, but in an opposite form
4: Fizzles and sparks cause nearby enemies to focus on the caster

Or will the spell simply do nothing while the caster suffers the effects of the table above?


#2

This is a great question! And due to the power and high versatility of Wild Magic, it requires a successful Magic roll to cast with a penalty equal to the desired spell’s value. From Page 86 in the C&S PDF:

*Example: If a wild spell has total value of 9 points, roll Magic-9 or less
on D20 to cast. If the spell value exceeds the Magic skill, it cannot be cast.

Then it goes on to state that on a failed roll, go through the d4.

The spell never succeeded to be cast and you’ve lost control. Time to deal with the wild magic.


#4

Good answer. That was also the way I was leaving. The line you bolded was well spotted. I glossed over that bit. It makes sense and emphasize the importance of the magic skill. I really like this spell system.


#5

The strength is its versatility and useful outside of combat. In combat, I hope to the Lost Gods that you have a weapon, tools, or some defined combat spells that don’t rely on Wild Magic, else you stay away from the danger!