How do you handle an interrupting action by a player outside of the turn order?
Last Saturday I ran my first ICRPG session; the only real sticking point that came up for me as GM was how to adjudicate interrupting actions. For example: The party is scaling a brutal cliff face.
Warrior (lowest down the face)
Mage (2nd lowest)
Hunter (at the top)
Bard (near the top)
On their turn, the Mage’s fingerhold slips and they fall off the edge of the clifface they are gripping to (2nd failed check in a row).
How does the Warrior PC’s desired reaction to catch the Mage’s outstretched arm as they tumble past work?
Does the Warrior act out of turn (maybe as a hard Check)?
Do they wait til the order gets to the them (and not worry about the 10-20 second round finishing beforehand)?
Does the Warrior not have any chance to react (seems mean)?
If it was PC vs monster reaction, an initiative roll solves it easily. When it’s a consequence of the world, how woul you adjudicate a valid desire to act out of turn?