I posted this on reddit but it was suggested I visit the official forums as there’s more traffic.
I’ve been watching some videos about ICRPG and now I’m very interested. That said, I’ve got a few concerns I was hoping someone might be able to address.
Losing Loot
Players spending time to get the loot they want to define the character they want - only to have that loot stolen/broken/lost/etc which in turn renders the character they want to play, less than appealing.
Flexible Character Builds
It seems you can change your character given enough time to acquire the necessary loot. This is both a positive due to the options players have, but for me, it may be a negative. Reason being, a rule that allows you to play anything sort of character, runs the risk of making choices meaningless.
Longevity
I assume the above rules, whilst having possible issues for me, allow a campaign to last for a long time, possibly years. Primarily down to the fact you can change your character merely by obtaining loot. I think I love this idea. Is ICRPG built for long term campaigns?
Other Settings Other Adventures
Can you use ICRPG to run standard D&D module/adventures in whichever setting you fancy? Is the conversion painless?
Thanks all in advance