Hi David, hope this helps.
Used the Scum & Villainy base (which is used in Blades in the Dark), but for me it needed a little more for a Space game - thus 4 Attributes. Look up the PC sheet for the game. You see on the upper right side is this basic design (and like Midnight’s above). So sorry, my sheet is homemade. For here, I typed it. I do have The Print Shop 23 program I made a PC sheet for my players. As I said before, this is being designed for players who need more framework to play by. Some do just fine with the ICRPG set up. As a GM running Space games, I find Con and Will not to be as useful which has resulted in my experiment.
If I follow ICRPG and the above Midnight’s idea this game would start a player with up to 16 points to place into the four Attributes with four Skills each. I’m working on defined background ideas and might also add in Where you come from (Core world, Outer world, Spacer…). These might give a point towards an Attribute or one Skill and if so I’ll lower the PC’s starting points so the total is still 16 at most.
Attune and recent ideas.
This is the Force/Magic/Psychic skill. To use the Skill you put a point or more into it. PC puts one point into Attune and now they pick which Skill they have points in to apply it to. If the PC wants to be a Jedi with a light saber to fight with, they need the Skill Scrap. I have the PC add a circle around the first “dot” in Scrap so we know where they can apply Attune. PC has two points in Scrap. So when rolling Scrap they only have the bonus of 2 (not an extra due to Attune) but due to Attune they can try to deflect Laser bolts (or other creative Scrap/Force idea). Do they want to do Jedi mind tricks, with a second point in Attune they circle the first dot in Influence. This limits them to four Skills that are “Force” based.
Questions I’m considering:
Does the one point in Attune for the Skill give them a bonus +1 to the Skill every time they use the Force? I’m going with No because I’m not comfortable with that at this time.
Could each point in Attune be spend to gain a Bonus/Special per game or until a long rest? And what is the benefit? This seems more acceptable but undecided.
Part of my thinking about Attune is it allows you Force/Magic/Psychic. So a PC spends points to “activate” this ability giving them a broader range with the chosen Skill.
Tinker away and Boldly Go where you and your players enjoy!