a while ago I released a prototype app for a 2-Channel-Mixer-App, that I use for my CoC-like table games.
Brief Recap: It allows play two tracks simultaneously and mix the volume balance between both (e.g. move from heavy rain into heavy rain + combat music of varying intensity/volume etc.).
Feature Poll: Do you like to see such a feature on ICVTT?
I’m brainstorming about that for some days now, but I’m not sure how the UI should look like. I don’t want to add a complex mixer UI overlay - a simple UI is still a key concept for our VTT. Also there won’t be support for playing more than two tracks at a time, it’s just about the basic idea of mixing two audio playbacks (e.g. train noises + rain).
My current concept is:
- Keep the play/stop buttons on the channels (so the user experience won’t be broken too much). Clicking a second slot will add this to the playback.
- Audio won’t be split into two playlists (as shown in the prototype), but can be selected from the current list of slots.
- Show a balance fader somewhere when two tracks are playing. But I’m not sure about the spot. I don’t want to move this to the GM drawer, to let e.g. players be their GM’s “DJ” (greetings to @skuk btw)
- Increasing the number of maximum tracks per game to 6 (previously 5).
Feel free to brainstorm, drop ideas. ICVTT is now a community effort, so feel free to drop your thoughts to improve our VTT together.