“Hands up, stranger.”
Hey everyone! First, kudos to the powers-that-be for the new forum, really love it.
I’m starting work on a zombie apocalypse premise and am looking for some ideas! Here are some I’ve got so far:
- Use the Ghost Mountain rules for FIREARMS and SUPPLIES.
- Use Beneath the Door’s INSANITY rules, renamed STRESS, and its general suggestions for creating fairly vulnerable, human characters.
- Really embrace the idea of only planning one session ahead to allow for meaningful player choice/player driven gameplay. Especially in a fairly “sandbox-y” game.
In short, your standard zombie apocalypse game. What ideas do you guys have for making this fun and engaging? I’m looking for anything from new campaign-level rules, to character options, to story hooks.