ICRPG system for Foundry VTT

vtt

#1

In case there are any other Foundry VTT users out there, I developed a game system (i.e. plug-in) for it to allow easy creation and management of ICRPG character sheets, NPC sheets and items.

Foundry VTT users now have no excuses anymore to not be playing ICRPG!

For detailed information about features, installation and usage, visit this blog post.

Note that I acquired Hankerin’s permission to make this available to the Foundry VTT community.


#2

You Sir, you are a hero. I’ve been looking forward to this, I didnt found anything and finally I started to create my own system in foundry but yours it is so polished and clean… Well done and thank you.


#3

Just a quick question, do you know how to add the constitution modifier to the death roll? it is a homebrew rule we use and I cannot find the line in the code. Thank you in advance.


#4

Thank you! @TomCosaert I was trying to mod the simple world system. This is a life saver!


#5

Seems very nice. Too bad Foundry is hella expensive.


#6

To the d6 death roll? So it takes more turns before the character dies?
For that you’ll want to change line 121 of templates/actor/character-sheet.html where it says data-roll='1d6' into data-roll='1d6+{{data.stats.con.value}}'. However, take care when updating the game system, as your customization will get overwritten.
Is this a widespread homebrew rule being applied? If so, I could add a configuration option for that when I get around to implementing those in one of the next versions.


#7

That works perfect, thank you.
As far I know it is not a widespread rule. I use it in my games to give it more importance to the constitution stat and I find it makes sense, heaviest and tankiest players die harder.
I am aware to that in future updates, I have translated the character sheet into spanish and I think that would be lost also.
Any chance of getting the possibility of making rolls from the item sheets in the future?

Again, superb work. :tada:


#8

I’ve never used Foundry, but this is awesome. Well done, man.
:herocoin:


#9

Hi :grinning:

Just wanted to say awesome job on making this available on Foundry. :100:

Just wanted to ask if any updates are planned and if so you could make a box below the “hero coin, dying,revive” part of the player sheet and make it so that shows all equipped items items. I can’t code .json so don’t know how hard I would be.

Just a idea to make something awesome even better :laughing:.


#10

Hey all, new to the community, and I have some updates. I’m working with Enso to bring Tom’s work up to speed and add some more functionality.

We are currently working on the following major updates:

  1. Adding more item types: Weapons, Armor, Spells, Abilities and Containers. Weapons and Armor will have an optional “durability” for items that can render them ineffective if they take enough wear & tear.(see Optional items below)
  2. Adding a “Global DC” that rolls will automagically use as the target (unless the GM selects otherwise, see Optional items below)
  3. Active Effects: so Loot and other items can automatically update stats
  4. Adding Stun Points to the default character sheet
  5. Adding Optional support for the advanced Magic system in the ICRPG_Magic supplement, including
    -Alternate spell cost (HP vs Stun Points)
    -Types/Schools of Magic, with support for both type AND spell mastery
  6. Adding a series of Optional items for the GM to choose
    -Use NPC specific DCs instead of a Global DC
    -Enable/disable Advanced Magic
    -Enable/disable Item durability
    -Enable/disable individual spell mastery

Work is currently ongoing. If there’s interest, I’ll keep this channel up to date. I will also need to re-confirm with Hank that he’s ok with this being publicly released, once it’s done. Just figured I’d want folks to know that FoundryVTT is soon going to be a fantastic alternative for hosting ICRPG games.


#11

Oh, and basic combat automation (attack rolls/spell rolls are target aware and will automatically apply effects/damage/healing to the selected target)


#12

Damn, I have no words for how thankful I am. Foundry is my VTT of choice. Take all my hero coins!
Thank you!


#13

I’m new to ICRPG, but have been using Foundry VTT for other systems since the beginning so I’m also very excited for this update.