Hello everyone, i’m hopin’ you’re good. ^^
As everyone knows … i love Dungeon World and one stuff i really enjoy as a gamemaster during a play session of DW is the three results dice system ( 6- ; 7 - 9 ; 10+). It allows so much cool improv’. ^^
But I play also a lot of Pathfinder, Dnd, ICrpg, D20 system and i wanted to add that feature into those games.
So i did that…
On a d20 roll:
-
Nat 1 : Big fail, heavy consequence for the player (GM has to decide what it is)
-
Under the challenge rating *« a Fail forward » or the player what he wants but he has to pay a big price for it. *The GM get to make a move if he thinks it is appropriate.
------------------------------------------------------------
* Between the challenge rating and challenge rating + 4: *Success but at a low cost. The GM has to decide what. **The GM get to make a move if he thinks it is appropriate.*
------------------------------------------------------------
* Challenge rating +5 : *Success and the player has to do what he
initially decided to, with no cost.*
- Nat 20: The hero does an extraordinary action.
**The DM moves are from the Dungeon World rules. ( http://www.dungeonworldsrd.com/gamemastering/)
I also made those targets for ICrpg representing the main target and the smaller one represent the “CR + 5”.
“https://imgur.com/nfvyy4T”
“https://imgur.com/kZPycut”
“https://imgur.com/ElNsNCI”
“https://imgur.com/RX2iRtu”
“https://imgur.com/uTtxYb1”
“https://imgur.com/KmnYHM6”
“https://imgur.com/1ANCoPR”
“https://imgur.com/0bzpStW”
“https://imgur.com/nfeKfyq”
“https://imgur.com/ks6XTWA”
“https://imgur.com/1JFjH1l”
Thank you for reading the post. The rules i made is just an attempt to adapt some rules from DW to D20system as i said and it is not tested at all so i don’t know if it will improve your D20syst gaming session (hope it does).
Soooo, let me know what you think about that little adaptation. ^^