ICRPG Magic questions

question

#21

I make them do a 1hp cost on even the low powered spells. I removed spellburn. Instead each time the player successfully casts a spell a counter goes up by 1. If the player rolls that on their magic attempt then they get the mercurial rolls. So it starts at 1, then 1 or 2 then 1,2 or 3 etc.

I like the idea of the player pushing their luck each time they choose to use magic. It really adds to the tension of the magic system


#22

Forgive me if someone has already said this, but I wanted to clarify something I don’t think has been said. Mastery doesn’t determine what spell levels you can cast; how many spells you know of a certain type determines that. In order to cast a level 2 spell you need to know 2 spells of that type. You need to know 3 spells to cast a 3rd level spell, etc. The number of spells you know for any given TYPE is also the determining factor in what level spells you can cast.

Mastery is a completely separate track, and is awarded as it’s own thing. It doesn’t determine what level spells you can know.


#23

I actually recently realized this. Thanks. I wish the book were a little less ambiguous :sweat_smile: