I have a few questions about how you guys are incorporating Magic into your games.
How do you combine the previous magic system with the expanded one in Magic? Would I have to give spells in Core categories and Levels?
Do you store spells as LOOT? Can players get them stolen? My game starts in prison, so I would like to know how to limit my players at first, but I also don’t want players to lose hard-earned spells…maybe they have magic resistant cells…
If a Mastered spell type grants you half-COST, then it’s it impossible to pay 16HP as the book says? By the time you can cast Level IV spells, you have Mastered that spell type anyways, and would only pay 8HP of COST.