Thanks for all the feedback guys! This is for a pretty gritty, dark fantasy game, and the players have opted-in for using injuries, stress/sanity, item durability, resource tracking, etc. So, I’ve got the green light to brutalize them a bit – those are the stories they want to tell for a while.
Kindred, your x-amount is very similar to old school system shock type rolls, I like it!
Grizzly, making injuries into tags is an awesome idea. Even COOLER if perhaps these tags take up inventory slots (can’t carry as much loot with a broken leg).
Grim, as above, loving the tag idea. Using the Spell Burn base is interesting as well, I’ll try that for some injuries if they come up! Thanks for the lengthy post, lots of good bits!
Antrhueser, that’s very cool! I like giving players the opportunity to take control of their fate, even the horrible parts. I think I’ll sometimes offer a choice between taking crit damage or an appropriate injury.
Scotty, good point about players believing there is a reason they’re getting an injury other than DM-fiat. I’ll likely introduce this (or, actually make an injury table per damage type perhaps, with enough lee-way to improvise and narrate).
OldSchoolGM, thanks for the feedback! I think we’re going to use injuries in this game, as the players seem into it, but I do generally agree that Injuries as long-term debilities aren’t always the best. Especially since most RPGs are about character progression, not regression, mechanically. I’ll keep this stuff in mind for the sake of fun and speed.
You guys are awesome, thanks a bunch! Game on!