This is my try at Dark Sun … always a work in progress… Ezzerhardens Dark Sun
DEFILING MAGIC
When a spell caster uses Defiling energy to cast a spell, use the spell tag DEFILE .
DEFILE : -2 HP to all living creatures within CLOSE, except the caster. The Caster gains +2 MAGIC EFFORT for every living creature within CLOSE per spell cast. Normal Terrain modifiers DO NOT apply when living creatures are CLOSE. If no living creatures are CLOSE, terrain modifiers DO apply.
Each use of Defiling Magic gets increasingly difficult each time a spell is cast in the same CLOSE area. -1 cumalitive penalty is added to terrain modifiers every casting. Succesful or not.
Defiling magic takes all the life force from the surrounding flora and fauna as fuel for magic. This leaves an ashy burned mark on an area around the mage. The more spells that are cast the darker and larger the charred area becomes.
PRESERVING MAGIC
When a spell caster uses Preserving energy to cast a spell, use the spell tag PRESERVE.
PRESERVE : Spells are cast normally. Normal Terrain Modifiers still apply.
Game On!