Hi all, I don’t post much but I do check New and Unread posts. Apologies in advance if this is a question that has been answered before.
One thing about D&D vs ICRPG character creation, you get points to add as bonuses in each category, but it assumes a character is average in all traits to begin with. So, there really isn’t the possibility to have a character that is lower than average in anything - they are average at worst. This seems like a gap to me, or have I missed or overlooked something? I’ve considered letting characters take “disadvantages” in one stat and add to another, but this opens the door to min-maxing IMO.
I just got 5EH. Love the concept of Zones. But, I also love the ICRPG concept of close-near-far. Anyone using both? tips, ideas? My idea is anyone in the same Zone = Close, adjacent zones = near, moving thru a zone to gat to another zone on the “other side” = far. Feedback?
TIA and HNY