DungeonCraft just posted an interesting video on a simplified levelling system, which i think would work great in the ICRPG world.
Levelling is something that my players and I miss quite a bit, and the system described in the video seems really great, and he works them in with milestone tasks.
I’d love to know what everyone else thinks!
Anyways, here’s the video: D&D XP the Fast & Easy Way!
And, just in case you don’t want to watch the video, here’s a quick breakdown:
You gain experience for completing tasks/goals(not for killing stuff).
Characters will get 1-5 XP per session.
1-2 xp for overcoming scenario objectives
1-3 xp for overcoming challenges
1 - medium
2 - difficult(they took a beating but prevailed)
3 - for heroic challenges where not everyone makes it back(Saving Private Ryan type stuff)
XP is doled out at the end of a session.
It takes 10 xp to advance a level(wait… is that… one HEART?!? Oh yeah it is!). Once you reach 10, you must complete a milestone event to gain the level. Your XP are frozen at 10 until that is completed.
Once the milestone is complete, you clear your xp, add the level and begin to accumulate XP again.
Since we’re talking an integration into ICRPG, do what you feel you must for that level gain… might be a good time to hand out a heart stone, or some kind of item that enhances the players/GM’s vision of the character…