Hybrid Class Ideas


#1

Looking at Kindred’s The Witcher classes My favorite part was the magic the Witchers were able to use.

I love the idea of a warrior that could use magic but it always seems like a watered down mage. With the Adrenaline Points I made my own version of the paladin!


#2

Hot! I support this Tag!


#3

This is so freakin’ cool!! I was thinking to just give them a combat loot and a magic loot, but this actually forces the character to get involved in the physical conflict to fuel his magical powers as well.

Do you have them have a limit to the amount of points they can gather and carry over? Does it go away after a long rest or something?


#4

I haven’t been able to test it yet as I’m currently playing a Star Wars game. But I could maybe see two different ways to handle storing points.

  1. There are no limits and can carry over, to incentivize jumping in and pulling a lot of mooks to you.

  2. Limit of 10 but it carries over, every time you rest they would go away. Which seems fair for adrenaline.

This is just a gut reaction though. Do you have any thoughts on it?


#5

I guess the limit really is based on how much damage you can take.

So if I play with 1 :heart:, then let them stack but after the action cools off, have them save a few points for next time, like a Focus.

This way, the next time the Paladin goes in, he can just jump in and CONSECRATE!!!


#6

Yeah, consecrate was definitely my favorite when I was writing it. :smile:

Maybe after the action ends you lose half of them? Or maybe keep 1d4? Just enough to get the ball rolling again during the next fight.


#7

I’d say keep 1d4. than make it an advancement for d6 EDIT: or just give flat bonuses later


#8

I’ll add that to the doc. Hopefully I can test this soon and then start working on another hybrid.