I want to run a campaign where the PCs slowly discover their small town is front and center for an alien invasion. I’d like any mechanic ideas you may have on how to really capture the feel of a full scale alien invasion.
I’m not looking to make it a space opera but closer to a drive in movie 50’s/60’s vibe of a rural town slowly realizing that aliens are not only real but are already here. sort of “Monster of the Week” but much more grim and long term. I’ve been reading War of the Worlds and love the pacing and I’m hoping to find a way to capture the feeling of slow information/disinformation spreading, attempting to understand the invaders and how to resist them all while as the PCs try to survive from initial contact to full scale war. I own the Bear Cats manual and will be using some of that but even that is a bit too “tech” heavy for what I’m looking for.
Some thoughts would be to just “Gameify” the War of the Worlds but I’d like to be more original if I can. I’ve thought of maybe using stages that they work through ( fist contact, initial fighting, fleeing the area, counter attack, full invasion) where there might be a roll chart at the end of each stage that gives the invaders new TAGs, bioforms or gear the PCs have to work around, or may use the ideas from Bear cats and slowly introduce the different types. If done right my hope is to keep the feeling of the Unknown and high strangeness going.
I also think I’d run it fairly grim dark where the PCs aren’t superhero’s with wild abilities, rather a bunch of yokels just trying to stay out of dodge and survive. Stuff like over hostile military, raiders taking advantage of the chaos and the mental strains of learning how big and uncaring the universe truly is are all present dangers as well. Low stats, 10 hp, and maybe a job/life related TAG or two max.
Any and all suggestions are welcome as I am still heavily in the infancy of this idea and would like to hear what others think.
Thanks in advance!