[Fig. 1, pretty much this.]
Hey my people, I’m planning on running an old-school feeling ICRPG game in the near future for some people who haven’t played RPGs before. Now before you do a double-take at the title and this info hear me out, I’m trying to give them the classic experience of being able to die during a game for a few reasons:
- ICRPG is really easy to make a new character in, so its less punishing for them to die than something like ~shudder~ Pathfinder (10 hours for my first character, people, no instruction).
- On top of that, I never have the chance to be the classic mean GM. I won’t go out of my way to kill them, but I will NOT hesitate or roll behind a screen.
I’ll warm them up to it for a few sessions, punish some dumb behavior without it meaning death, but by the time they enter those boss rooms I want them to be stressed, scared and thinking about their character, not their dice.
Now, souls bosses are nasty to fight for anyone that played the games, they combo, team up, and wreck shop, but CAN be beat, and when you do it feels amazing. I want them to earn that feeling, with a casualty or 2 along the way they don’t have to feel too bad about because they can make a new character soon.
I’ve always held back because I don’t want people quitting, but this time I’m confident I won’t lose them because their possibility of death is the stage I’m setting. So can anyone tell me how to run this thing right?